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Kids and Game Design for Learning

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blockTeachers realize that preparing lesson plans and the act of teaching itself causes the teacher to master the subject matter in an in-depth way. What happens when you let the students themselves become the teachers — that is, to let kids create their own educational video games to teach others? Kafai (2006) published a series of studies in which 10-year old children designed their own games, complete with characters, storylines and game themes to teach math (fractions) and science. Rather than embedding ”lessons” directly in games (i.e. more of an “instructionist” strategy, Kafai discusses a “constructionist” strategy that allows students to construct new relationships with knowledge while designing their own games. Therefore, learning takes place during the process of building games.

One interesting finding: Kafai notes “persistent gender differences in virtually all design aspects ranging from violent feedback in case of a wrong answer, the cast of extended characters, the goals of the game, and fantasy context…Although there are no significant gender differences in the proficiency of making games, it is obvious that girls prefer to make very different fraction games from those designed by boys in their class. Most interestingly, when asked to design science rather than fraction games, these gender differences disappeared. Click here to read Kafai’s paper from Games and Culture (in PDF format), along with her more in-depth discussion about gender differences in game design.


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