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Kids and Game Design for Learning

Teachers realize that preparing lesson plans and the act of teaching itself causes the teacher to master the subject matter in an in-depth way. What happens when you let the students themselves become...

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Modding Games to Teach IT Skills

Video games have sometimes been touted as the gateway to increased computer literacy. Students can play games in the classroom, design their own games as a class activity (e.g. Kafai), or mod games —...

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Game Authoring and Children’s Narrative Development

In a conference paper presented at the Interaction Design and Children Conference, Robertson and Good (2004) consider the feasibility and benefits of game authoring for children. Ten teenagers created...

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70+ Virtual University Campuses Already in Second Life

Charles Reed, chancellor of the California State University system, has an interesting perspective on the future of education, as described in this recent cnet article. Responsible for over 400,000...

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Beyond Edutainment: A Dissertation by Simon Egenfeldt-Nielsen

Simon Egenfeldt-Nielsen of the IT-University of Copenhagen wrote a doctoral dissertation entitled Beyond Edutainment: Exploring the Educational Potential of Computer Games. The dissertation consists of...

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Nintendo Wii, Ebay Prices, and Learning

Looks like eBay prices on the Nintendo Wii are finally starting to drop to around the $320-$330ish range. As of yet, there aren’t too many software titles to choose from besides Zelda, Madden NFL...

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Affinity Spaces and Learning

James Paul Gee (2004) devotes a chapter to “affinity spaces” — online and/or face to face interactive spaces consisting of people held together because of shared activities, interests, and goals — in...

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Use of Video Games in the Classroom

John Kirriemuir and Angela McFarlane (2003) wrote a survey-based conference paper on how “pure” computer and video games (that is, games that are not explicitly designed to be educational) tend to beÂ...

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Gender stereotypes and how girls play games

The Sims has sold over 40 million copies, and some reports say that 60-70% of players are women.  Girls have frequently been said as enjoying “social” games, games with good storylines, and games that...

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Serious Games: Making a Difference

Most people are well aware of the violence found in some video games, but less people know about games that can bring about positive change. Serious Games, described as a new movement in gaming whose...

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