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Game Authoring and Children’s Narrative Development

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In a conference paper presented at the Interaction Design and Children Conference, Robertson and Good (2004) consider the feasibility and benefits of game authoring for children. Ten teenagers created their own stories in the medium of interactive 3D virtual reality computer games, using a game authoring tool available in a commercial role-playing game, NeverWinter Nights. The authors wanted to take some first steps toward exploring some of the educational benefits of letting children create stories using game authoring tools. Interviews were administered, and while thin, the data highlights the more enjoyable activities expressed by the children, along with the more frustrating aspects of using the toolset. While this paper doesn’t actually say a whole lot (especially in terms of its data), game authoring is presented as a good way to develop creative narrative skills such as character creation, plot planning, and dialogue writing.

Reference: Robertson, J. and Good, J. (2004). Children’s narrative development through computer game authoring.  In Proceedings of the 3rd International Conference on Interaction Design and Children. New York: ACM Press.


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